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Reevaluating the Impact of Video Games
Jeanne B. Funk, Ph.D.
Department of Pediatrics Medical College of Ohio Toledo, Ohio
The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.
Clinical Pediatrics, Vol. 32, No. 2,
86-90 (1993)
DOI: 10.1177/000992289303200205

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